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1.1. These Betting Rules govern the use of the Sportsbook. By placing a Bet, the End User confirms that they have read, understood, and agreed to be bound by these Betting Rules. The Betting Rules consist of the following main sections:
1.2. The use of the Sportsbook is at all times subject to applicable laws and regulations, including those imposed by the regulatory authority overseeing the Operator and/or the Sportsbook.
1.3. The Sportsbook reserves the right to amend these Betting Rules, as well as Sportsbook content, betting limits and maximum winnings per Bet or Market at any time. Any material changes will be communicated to End Users via the Operator's platform and will take effect upon publication, unless stated otherwise.
1.4. Severability: If any provision of these Betting Rules is found by any court or regulatory authority or other competent institution of competent jurisdiction to be invalid or unenforceable, such invalidity or unenforceability shall not affect the other provisions of these Betting Rules, which shall remain in full force and effect.
1.5. Any reference to words in the singular shall include the plural and vice versa. References to gender are non-binding and intended for informational purposes only. The purpose of these Betting Rules is to ensure that all Bets are processed and settled fairly, honestly, and in accordance with these terms.
1.6. These Betting Rules govern exclusively the betting mechanics, market settlement and related sportsbook functionality provided by the Sportsbook. Matters relating to account registration, deposits, withdrawals, KYC and responsible gambling are governed by the Operator's Terms and Conditions. These Betting Rules must be read in conjunction with the Operator's General Terms and Conditions. The Sportsbook bears no responsibility for the content, implementation or compliance of the Operator's General Terms and Conditions or any services provided by the Operator outside the scope of these Betting Rules.
2.1. Operator – legal entity engaged in B2C (business to End User) betting activities in accordance with the licensing and legislative requirements of the jurisdiction of operation and providing betting services via its operated Website.
2.2. Sportsbook – means an online platform and all components connected to such platform (including but not limited to source code, object code, technologies, software and tools, executable applications, libraries, subroutines, widgets, plugins and other material needed among other) for the provision of fixed odds betting services.
2.3. End User – An individual who uses the services of the Sportsbook via the Website and has agreed to be bound by these Betting Rules as part of Operator's Terms and Conditions.
2.4. Bet – risk-based agreement concluded between the End User and the Operator on the outcome of an Event, Market or set of the mentioned which involves placement by the End User of a Stake, the Bet resulting in a Winning based on the Odds or a loss of the Stake, the Operator's decision being subject to Sportsbook and these Betting Rules. Bets are made on Odds and/or terms proposed by the Sportsbook.
2.5. Stake – monetary value wagered by an End User on an Event, Market or set of the mentioned forming a proposal for a Bet and in case of acceptance of the Bet — basis for calculating potential Winning or Loss in accordance with these Rules.
2.6. Odds – the coefficient as determined by the Sportsbook related to probability of outcome of an Event or Market expressed in a numeric value.
2.7. Winnings – amount of money won by the End User as a result of a Bet in case the End User predicted the Outcome of an Event or Market correctly.
2.8. Loss – The final status of a Bet where the End User's prediction is incorrect, resulting in the total or partial forfeiture of the Stake to the Operator in accordance with these Rules.
2.9. Line – The total set of Events, Markets, and Odds offered at any point in time on the Website of the Operator for fixed odds betting.
2.10. Outright (Long-term Bet) – A Bet placed on the Outcome of an entire tournament, competition, or series (e.g., Winner of the World Cup) rather than an individual match.
2.11. Related Outcomes (Dependent Outcomes) – Market selections where the Outcome of one choice directly influences or is influenced by the Outcome of another (e.g., a team to win the match and the same team to win by a specific score). Combining such Outcomes into a standard Combo Bet is prohibited unless offered via a specific feature (e.g., Bet Builder).
2.12. Event – a sports, esports, virtual sports, political, entertainment or other event (match, game etc.) taking place in a real time on which Odds are offered for fixed odds betting in the Sportsbook.
2.13. Market – A specific betting proposition or type of prediction within an Event (e.g., Total Goals, Match Result, Handicap) on which Odds are offered for fixed odds betting in the Sportsbook.
2.14. Outcome – A specific betting selection or potential scenario within a Market upon which an End User can place a Bet (e.g., Home Win, Over 2.5 Goals).
2.15. Result – The final score, statistics, or official data of an Event or Market as declared by official sources, used to determine which Outcome(s) are winning or losing for the purpose of Bet settlement.
2.16. Abandoned Event – An Event that started but was interrupted before its natural conclusion and was not resumed within the timeframe specified in these Rules (typically 48 hours).
2.17. Postponed Event – An Event that did not start at its officially scheduled time but started at a different time eventually defined by the Organizer.
2.18. Unconditionally Determined – A Market outcome that has already occurred on the field of play and cannot be changed by any further action or by the subsequent interruption/abandonment of the Event (e.g., "First Goal Scorer" once the first goal is scored).
2.19. Runner / Non-Runner – Term defining whether a participant (player or team) has (Runner) or has not (Non-Runner) physically participated in the Event (e.g., entered the field of play, court, or ice) according to the specific rules of that sport, unless otherwise stated in specific Sport Rules (e.g., Section 12.10 for NRL).
2.20. Mercy Rule – A provision where a match ends prematurely because one competitor has a very large and insurmountable lead over the other (as per the specific league's regulations).
2.21. Live Scoreboard – An informational tool within the Sportsbook interface showing the live score, elapsed time and other statistics of an Event.
2.22. Broadcast (Live Stream) – Any visual and/or audio transmission of an Event provided through the Sportsbook platform or Operator's Website otherwise (as applicable from case to case). Broadcasts have informational and entertainment character only, may be subject to delays or technical inaccuracies for which neither the Sportsbook, nor Operator is responsible.
2.23. Settlement – The final process of determining the Outcome of a Bet based on Result of an Event or Market, and consecutive calculation as applicable of a Winning, recording of a Loss or a Refund of a Void Bet in accordance with these Rules.
2.24. Void Bet – A Bet that cannot be settled as a Winning or a Loss and is voided in accordance with the terms of these Rules. Voiding of Bets may occur in the following cases:
2.25. Refund – The return of the original Stake of a Void Bet to the End User's account balance, but technically settled at Odds of 1.00.
2.26. Dead Heat Rule – A settlement rule applied when two or more competitors share a finishing position relevant to a Bet. In this case, the Stake is divided by the number of tied competitors before applying the Odds.
2.27. Syndicate – A group of End Users acting in concert to bypass individual limits or take advantage of an Error or insider information.
2.28. Fair Play Principle – The fundamental requirement that End Users act in good faith, fair manner, without engagement in fraud, Syndicate, abuse of insider information, participation in match-fixing, collusion, arbitrage abuse, use of automated systems (bots) to gain an unfair advantage, abuse of Error or any other activity or method that compromises the integrity of fixed odds betting.
2.29. Error – Any mistake, technical glitch, misprint, or human error (e.g., inverted Home/Away teams, incorrect Odds, or software bugs) that results in Odds, Market parameters, or Bet settlements that differ significantly from the actual Market average or the factual Outcome of the Event.
2.30. Limit – The maximum or minimum values established by the Operator or Sportsbook regarding the amount of a Stake, the maximum Winnings per Bet or per Event, or the maximum Odds permitted for a specific selection or parlay. Limits may be general (applied to all End Users) or individual (applied to a specific End User account) and may vary depending on the sport, league or Market type.
2.31. Regular Time – refers to the scheduled duration of an Event as defined by the relevant governing body, including any stoppage or injury time where applicable, but excluding any form of Overtime, Extra Time, or Penalty Shootouts, unless otherwise explicitly stated.
3.1. Any person who has not reached the legal gambling age in the applicable jurisdiction is prohibited from using the Sportsbook services or placing Bets.
3.2. In the event of any discrepancy between the English version of these Betting Rules and any other language version, the English version shall prevail.
3.3. Once a Bet is accepted and confirmed by the Sportsbook, it cannot be reversed or changed by the End User. The Operator is not responsible for misplaced or duplicated Stakes made by an End User. The Sportsbook platform will not review any requests for alteration of Stakes for the reason of misplaced or duplicated bets.
3.4. All accepted Bets can be reviewed in the "My Bets" section of the End User interface to ensure all requested Bets were successfully accepted.
3.5. Any information provided on the Sportsbook, including but not limited to Live Scoreboards, Broadcasts (Live Streams), scores, time, statistical data, or editorial texts, is for informational and entertainment purposes only. The Sportsbook does not warrant the accuracy, completeness or real-time nature of such information. The Operator accepts no liability for any betting decisions based on the data provided on the Sportsbook. It is the End User's sole responsibility to remain informed about the actual circumstances of an Event or Market.
3.6. The use of any automated systems (including, but not limited to, robots, bots, scanners, or similar automated tools) to place or assist in placing Bets on the Sportsbook is strictly prohibited. Bets placed using such systems shall be Void.
3.7. The use of multiple accounts or third-party accounts for the purpose of bypassing limits, restrictions or these Betting Rules is strictly prohibited. Any Bets placed by an End User or an End User in a Syndicate in violation of this clause shall be void.
3.8. The availability of Events and Markets on the Sportsbook may vary by jurisdiction, as the offering of Sportsbook services is subject at all times to applicable laws and regulations.
3.9. The Sportsbook uses reputable and legitimate data sources to determine results. While data sources are not always expressly disclosed, they may be provided to the End User upon reasonable request at the Operator's discretion in the event of a dispute.
3.10. Hierarchy of Rules: In case of any contradiction, the order of precedence shall be:
3.11. Any reference to "X" within a Market description in these Rules refers to the specific numeric value defined in the Sportsbook offering at the time the Stake is placed.
To simplify the placement of complex Systems, the following standard combinations are available:
| Type | Selections | Breakdown of Bets |
|---|---|---|
| Trixie | 3 | 3 Doubles and 1 Treble (4 bets total) |
| Patent | 3 | 3 Singles, 3 Doubles, and 1 Treble (7 bets total) |
| Yankee | 4 | 6 Doubles, 4 Trebles, and 1 Fourfold (11 bets total) |
| Canadian | 5 | 10 Doubles, 10 Trebles, 5 Fourfolds, and 1 Fivefold (26 bets total) |
| Heinz | 6 | 15 Doubles, 20 Trebles, 15 Fourfolds, 6 Fivefolds, and 1 Sixfold (57 bets total) |
| Super Heinz | 7 | 21 Doubles, 35 Trebles, 35 Fourfolds, 21 Fivefolds, 7 Sixfolds, and 1 Sevenfold (120 bets total) |
| Goliath | 8 | 28 Doubles, 56 Trebles, 70 Fourfolds, 56 Fivefolds, 28 Sixfolds, 8 Sevenfolds, and 1 Eightfold (247 bets total) |
4.4.1. If the calculated amount of Winning involves more than two decimal digits, the amount may be rounded to the nearest two decimal places in accordance with standard mathematical rounding rules.
Early Payout is a special offer that allows a Bet to be settled as a winner early if predefined settlement conditions (one or several), as listed in the special tag attached to the respective Event and Market, are met, irrespective of the actual final outcome of the Event.
This market allows betting on the Outcome of a Match or Event within Regular Time.
Example: You bet on "1" in a football match.
Note: Unless otherwise stated in the specific Sport Rules, this market is settled based on the Result at the end of Regular Time.
A Market that allows to cover two of the three possible outcomes of an Event in a single Bet.
Example: The Bet on "12". If the match ends 2:1 or 0:3, the Bet Wins. If it ends 1:1, the Bet Loses.
This Market type offers only two possible outcomes to bet on.
Examples of Settlement:
Example 1
Sport: Basketball
Market: Winner (incl. overtime)
Outcomes: Team A vs Team B
● Team A wins 110:105.
Result: Win for Team A.
Example 2
Sport: Football
Market: Draw No Bet
Outcomes: Team A vs Team B
● The match ends 1:1.
Result: Bet is Void since "Draw" was not
a selection, the Stake is refunded.
Example 3
Sport: Formula 1
Market: H2H
Outcomes: Driver A vs Driver B
● Driver A finishes 4th, Driver B finishes 7th.
Result: Win for Driver A.
Example 4
Sport: Football
Market: To Qualify
Outcomes: Team A to Qualify
● The match ends 1:1 in Regular Time. Team A eventually wins the Penalty Shootout and progresses
to the next stage.
Result: Win. Markets on tournament
progression inherently include all extra stages
(Overtime and Penalties) required to determine which team advances.
5.4. The result of an Event will be determined on the date of the Event’s conclusion, unless the official resulting is provided later. The result of an Event will be the final determination by the Event’s governing body on the date of the Event’s completion, except where expressly stated otherwise in these Betting rules. In the case if any Event is provided outside of official competitions, then bets shall be settled using the information provided by the Event organizer.
A Bet on the total number of occurrences (goals, points, corners, bookings, rebounds, assists, fouls, etc.) in an Event. The End User predicts whether the final count will be higher (Over) or lower (Under) than the specified Line.
5.4.1. Standard Fractional Totals (e.g., 0.5, 1.5, 2.5): For this Market the Market outcomes have no "middle ground." The Bet either wins or loses.
Example: Total Over 2.5 goals
5.4.2. Whole Totals (e.g., 1.0, 2.0, 3.0): These Market outcomes allow for a Void if the final count exactly matches the relevant Market outcome.
Example: Total Over 2.0 goals
5.4.3. Asian Totals (Quarter lines: e.g., 2.25, 2.75): In these Markets, the Stake is automatically divided into two equal halves between the two closest half-number Market outcomes.
A) Market outcomes ending in .25 (e.g., 2.25): One half of the Stake is on a whole number (2.0), the other half of the Stake is on the fractional number (2.5).
Example: Stake of $100 is placed on "Total Over 2.25" ($50 on Over 2.0 and $50 on Over 2.5)
B) Lines ending in .75 (e.g., 2.75): One half of the Stake is on a fractional number (2.5), the other half of the Stake is on a whole number (3.0).
Example: Stake of $100 is placed on "Total Over 2.75" ($50 on Over 2.5 and $50 on Over 3.0)
"Handicap" is a Market where a selected Outcome is adjusted by a predefined Handicap, which is added to or subtracted from the final score of the Event, Period, or Total, as applicable, to determine whether the selection Wins or Loses.
5.5.1. European Handicap (3-Way Handicap): In this format, the Handicap is presented as a score (e.g., 0:1, 1:0, 0:2) in the description of the Market. Three outcomes are available: Home, Draw or Away.
Example: Team A vs Team B | Handicap 0:1 (Team B starts with a 1-goal advantage)
5.5.2. Asian Handicap (Whole and Half Market selections): This is a 2-way market (no "Draw" option).
Example 1: Half Line -1.5
Example 2: Whole Line -3.0
5.5.3. Asian Handicap (Quarter Lines: e.g., -0.75, +1.25): The Stake is divided into two equal halves between the two closest half-number Market selections.
A) Lines ending in .25 (e.g., -1.25): One half of the Stake is on -1.0, the other half is on -1.5.
Example: Stake of $100 is placed on Team A (-1.25) ($50 on -1.0 and $50 on -1.5)
B) Lines ending in .75 (e.g., -0.75): One half of the bet is on -0.5, the other half is on -1.0.
Example: Stake of $100 is placed on Team A (-0.75) ($50 on -0.5 and $50 on -1.0)
This Market requires predicting the exact final Result of a Match or a specific part of it (e.g., 1st Half, 2nd Half, Set, or Period).
Example 1 (Standard)
A Bet is on "2:1" for a Soccer
match.
● Final score is 2:1. Result: The Bet
wins.
● Final score is 1:2 or 1:1. Result: The
Bet is lost.
● Final score is 2:1 in Overtime (after 0:0 in regular time). Result: The Bet is
lost (since regular time score was 0:0).
Example 2 ("Any Other Score")
A Bet is on "Any Other Score". The
offered Selection List went up to 6:6.
● The Match ends 7:3 or 8:2. Result: The
Bet wins since the final scores were not
individually listed in the Selection List.
A Market where the End User predicts whether both Teams will score at least one goal/point each within the specified timeframe.
Example: Bet on "BTTS: Yes"
The Market provides betting on whether the total number of goals, points, or other specified stats (e.g., corners, cards) in a Match or a specific period of a Match will be an Odd or Even number.
Example 1 (Football)
Bet: "Total Goals: Odd"
Match ends 2:1 (Total = 3).
Result: Wins.
Example 2 (Basketball)
Bet: "Total Points: Even"
Match ends 102:98 (Total = 200).
Result: Wins.
Example 3 (The 0:0 Scenario)
Bet: "Total Goals: Even"
Match ends 0:0 (Total = 0).
Result: Wins.
These Markets provide betting on the Outcome of specific timeframes (Halves, Quarters, Periods) or minute intervals (e.g., "Total after 75 minutes").
Example 1 (The 15:00 Rule)
Bet: "Goal between 1-15 min"
● Goal at 14:59: Bet wins.
● Goal at 15:00: Bet loses (occurs in
16th minute).
Example 2 (Total after 75 min)
Bet: "Over 2.5 goals after 75 min"
● Goal at 74:59: Bet loses.
● Goal at 75:00: Bet wins.
Example 3 (Single-Minute)
Bet: "Goal in the 15th Minute" (14:00 to
14:59)
● Goal at 14:59: Bet wins.
● Goal at 15:00: Bet loses.
These Markets provide betting on specific occurrences or reaching specific milestones during the Match.
These Markets provide betting on the final results of a tournament, league, or specific competition, rather than a single Match.
These Markets provide betting on specific performance conditions for a Team or participant during an Event.
Scenario A: Win Both Halves
● 1st Half score: 1:0 (Team A wins the half).
● 2nd Half score: 1:0 (Final Score 2:0. Team A wins the half).
Result: Bets are settled as winning.
Scenario B: Win Both Halves
● 1st Half ends: 2:0.
● 2nd Half ends: 0:0 (Final Score 2:0).
Result: Bets are settled as lost, because Team A did not win the
second half independently (it was a draw).
Example 1 (Over/Under)
Bet: "Total Over 2.5 goals"
Match interrupted at 60th min, score 2:1.
Result: Settled as winning (3 goals
scored).
Example 2 (Over/Under)
Bet: "Total Over 2.5 goals"
Match interrupted at 60th min, score 0:0.
Result: Void (undecided at the time of
interruption).
Example 3 (1X2)
Bet: "Team A to win"
Match interrupted at 80th min, score 3:0.
Result: Void (match did not complete
regular time).
Example: In a "Football Matchday: Home vs Away goals" Market, if 9 out of 10 matches are finished, but one match is abandoned and not completed within 48 hours, all Bets on the aggregate Market shall be void.
Example: In a "Top Scorer" Market, Player A, Player B, and "The Field" are offered. If Player A scores 5 goals and everyone else scores 4 or less, Bets on Player A win. If Player A and Player B both score 5 goals (a tie), bets on both A and B shall be void.
Settlement Logic: If multiple participants tie for a position, the Stake is divided by the number of participants who tied. The portion of the Stake attributable to the selection is settled at the full Odds as a Win; the remainder of the Stake is settled as a Loss.
Example 1: 2 Winners (Stake $100, Odds 6.00)
● Two participants tie for 1st place.
● Calculation: $100 / 2 = $50
● $50 settled as Win at 6.00 ($50 x 6.00 = $300)
● $50 settled as Loss.
● Total Payout: $300.
Example 2: Top 5 Finish (Stake $100 on Player D, Odds 5.00)
● Positions 1-4 are occupied. 5 players (incl. Player D) tie for 5th position.
● Stake divided: $100 / 5 = $20
● $20 settled as Win at 5.00 ($20 x 5 = $100)
● $80 settled as Loss.
● Total Payout: $100.
6.7.2.1. Dead Heat in Combo (Accumulator) Bets: If a selection within a Combo Bet is settled under Dead Heat rules, the potential winnings are adjusted according to the Dead Heat factor applicable to that specific selection.
Example: Total Combo Odds 2.44, Stake €172.00
One selection in the combo resulted in a tie where 2 participants shared 1 position (Factor = 2). The calculation can be done in two ways:
Important Note: For Combo Bets, the Dead Heat Rule does not Void the relevant selection. Instead, the Stake or Odds (either of them) for that Combo Bet is proportionally reduced based on the number of tied participants. If multiple legs in a Combo are subject to the Dead Heat rule, all reductions are applied cumulatively.
Material and Unfair Advantage is considered to be gained in scenarios including, but not limited to:
In Combo bets (accumulators, parlays, multis), if there are two or more Markets with related Contingencies (Related Outcomes), such Combo Bets will be declared Void.
Example
An End User places a Stake on a Combo Bet combining "Barcelona to win La Liga" with a "Barcelona win in the deciding game." Both Outcomes are about the same Event and essence, thus the relevant Combo Bet will be Void.
The following options may be available to the End User regarding acceptance of Odds changes:
8.0. Bonus-related Bets and their settlement are subject to these Betting Rules; however, the full terms governing Bonuses (including eligibility, wagering requirements, and withdrawal conditions) are determined by the Operator and set out in the Operator’s Terms and Conditions.
8.1. "System Bets" are excluded from contributing toward any bonus wagering requirements.
8.2.1. Selections & Multipliers: To simplify the Comboboost calculations, the following standard multipliers apply based on the number of selections in a Combo Bet:
| Selections | Multiplier | Selections | Multiplier |
|---|---|---|---|
| 2 | 1.01 | 11 | 1.25 |
| 3 | 1.02 | 12 | 1.30 |
| 4 | 1.04 | 13 | 1.35 |
| 5 | 1.05 | 14 | 1.40 |
| 6 | 1.07 | 15 | 1.45 |
| 7 | 1.10 | 16 | 1.50 |
| 8 | 1.15 | 17 | 1.65 |
| 9 | 1.17 | 18 | 1.75 |
| 10 | 1.20 | 19 | 1.85 |
| - | - | 20 | 2.00 |
Example: Freebet of 5 at Odds 3.5 → payout = (5 × 3.5) – 5 = 12.5.
Example: Freemoney of 5 at Odds 3.5 → payout = 5 × 3.5 = 17.5.
Important Note: This glossary is provided for informational and navigational purposes only. The definitions herein are intended to assist in understanding common football terms and do not constitute the definitive criteria for the Settlement of Bets. For final Settlement rules and specific conditions, please refer to the applicable General and Sport-Specific Settlement rules.
1.1. Bets on the Outcome of a match will be settled based on two halves of the scheduled number of minutes each (standardly 90 minutes, consisting of two halves of 45 minutes each) including any Injury/Stoppage Time added by the referee. It does not include periods of Overtime nor penalty shootouts unless expressly stated.
1.2. If the match format was changed, the Sportsbook shall void all affected Bets.
1.3. If a friendly match ended by referee decision earlier than the scheduled duration (e.g., before 80 minutes of play), the Sportsbook reserves the right to void the Bets.
1.4. Own goals will not be considered for the purposes of settling "Anytime Goalscorer", "Player to score X", "Next Goalscorer" or similar player-specific goalscorer Markets and shall be ignored. For Markets where the sequence or numbering of goals is specified (including team-specific markets), own goals do not count towards the goal numbering sequence.
Example 1
If the official score is 1-0 and the second goal scored is an own goal, the "Next Goalscorer (Goal 2)" market shall be settled based on the next eligible non-own goal.
Example 2
If a team's first goal in a match is an own goal, the "1st Goalscorer (Team X)" market shall remain active and shall be settled based on the next eligible non-own goal scored by a player of that team.
1.5. If the Market was opened with a missing or incorrect red card, the Sportsbook reserves the right to void Bets of the respective Market insofar as such Bets are affected by the missing or incorrect red card.
1.6. If an incorrect in-play event or match time was displayed in the Sportsbook and such discrepancy had a material impact on the Odds, the Sportsbook reserves the right to declare the respective Bets Void.
1.7. If a wrong score is entered in the scoreboard of the Sportsbook, the Sportsbook reserves the right to declare void all Bets placed during the period in which the incorrect score was displayed.
1.8. If the team names or tournament are displayed in the Sportsbook incorrectly, the Sportsbook reserves the right to void the respective Bets.
1.9. Interval markets will be settled based on the match time as provided by the Sportsbook data sources. Where unavailable, TV broadcast information and match clock may be used.
1.10. Interval goal markets are settled based on the time the ball crosses the goal line, and not the time the kick is taken.
1.10.A. Interval markets will be settled based on the goal time announced by TV broadcasting. If this is not available, the time according to the match clock is considered.
1.11. The use of the Video Assistant Referee (VAR) (“Video Review”) is considered official when confirmed by the referee through a formal review signal (e.g., drawing a rectangle in the air) or by reviewing the incident on the pitch-side monitor.
N.B. The notification "Goal Check" on the scoreboard, or informal gestures (such as hand to ear by the referee) do not constitute an official VAR review. Conversations between referees and their associates are also not considered for official VAR reviews. https://www.fifa.com/technical/football-technology
1.12. Penalty Markets will be settled based on the time at which the referee awards the penalty, including decisions confirmed via VAR.
1.13. Penalties awarded but not taken are not considered.
1.14. Venue changes. If a match is moved to a neutral venue, all Bets will stand. If the home and away teams for a scheduled match are reversed (the home team plays away and vice versa), Bets placed on the original Market selection will be voided.
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common tennis terms and do not constitute the definitive criteria for the Settlement of Bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
2.1. General Match Conditions
2.1.1. Change of Circumstances
Unless otherwise expressly stated, all Bets on relevant Match remain valid notwithstanding:
2.1.2. Delays and Interruptions
In the case of any delay or interruption (e.g., rain, darkness, etc.), all unsettled Markets shall remain pending, and trading will resume as soon as the match continues. Unsettled Bets will not be voided unless the tournament is officially cancelled or postponed indefinitely.
2.1.3. Incorrect Information
2.2. Scoring and Format
2.2.1. Match Tie-break (Super Tie-break): If a match is decided by a Match Tie-break (often used instead of a final set), it will be considered and settled as the 3rd set. For set-based markets, the Match Tie-break counts as one completed set. For game-based markets (including Game Handicap and Total Games), the Match Tie-break will be counted as one game only, unless otherwise stated.
2.2.2. Game Counting: Every Tie-break or Match Tie-break counts as one game for the purpose of settling "Total Games" and "Handicap" Markets.
2.2.3. Penalty Points: If penalty point(s) are awarded by the umpire, all Bets on that specific game or point will stand.
2.3. Retirement, Walkover, and Abandonment
2.3.1. General Rule: In the event of a Retirement, Walkover, or early Match termination before the scheduled number of sets/games is completed, all unsettled Markets for the relevant Match not already determined under Rule 2.3.3, will be Voided.
2.3.2. Walkover: If a player or team withdraws before the Match starts (before the first point is played), it is considered a Walkover, and all Bets on the Match are Voided.
2.3.3. Natural Conclusion Principle: A Market shall be settled if, at the time of Retirement or Abandonment, its Outcome has already been unconditionally determined and could not be altered by any remaining possible play should the Match be played to its natural conclusion.
2.3.4. Calculation Examples (Natural Conclusion)
a) Set Totals
If a set is abandoned at 4-4, Bets on Over 9.5 games are settled as Won, and Under 9.5 as Lost (since any finish requires at least 10 games). Bets on Over/Under 10.5 are Void.
b) Match Totals (Best of 3)
If a match is abandoned at 6-4, 4-6, Bets on Over 25.5 games are settled as Won, and Under 25.5 as Lost (since at least 26 games are required to finish). Bets on Over/Under 26.5 are Void.
c) Handicaps
A match is abandoned at 6-4, 4-6, 5-5. Bets on a player with a +2.5 handicap (or higher) are Won, and -2.5 handicap (or lower) are Lost. All handicaps between -2 and +2 are Void.
d) Individual Player Totals
Match abandoned at 6-4, 2-0. Player A has won 8 games. Bets on Player A Over 7.5 games = Won; Under 7.5 = Lost. Bets on Over 8.5 are Void.
2.4. Statistical Markets (Aces, Double Faults, Break Points)
2.4.1. Settlement Sources: All statistical Markets are settled based on official tournament data (e.g., ATP Tour, WTA Tennis) or data providers.
2.4.2. Retirement or Disqualification: If a Match is not completed due to retirement or disqualification, all statistical Markets relevant to that Match and not already determined under the Natural Conclusion Principle shall be Void.
Example
If a Bet is placed on "Over 5.5 Aces" and the player has already served 6 aces before retiring, the Bet is settled as a Win. If they had only 3 aces before retiring, the bet is Void.
2.4.3. Break Points:
2.4.4. Match Tie-break (Super Tie-break): All aces, double faults, and other statistics recorded during a Match Tie-break (Super Tie-break) count toward the final match totals.
2.4.5. First to occur (First Ace / First Double Fault): These Markets are settled as soon as the Event occurs.
2.4.6. Most Stats (1X2 / Handicaps): Markets such as "Most Aces", "Most Double Faults", or "Aces Handicap" are declared Void if the Match is not completed due to retirement or disqualification.
Logic: A 1X2 or Handicap result cannot be unconditionally determined because the player who is trailing could theoretically have overtaken their opponent had the match continued.
2.5. Change of Match Format
2.5.1. General Logic: If the official format of a Match is changed (e.g., the number of sets is reduced from Best of 5 to Best of 3, or "Short Sets" are introduced), the following rules apply:
2.5.2. Note on Surface/Venue: As stated in Rule 2.1.1, changes in surface or moving from indoor to outdoor courts do not constitute a change of format, and all Bets on the relevant Match stand.
2.6. Tie-break in Match (Yes/No)
2.6.1. Definition: This Market refers strictly to a standard tie-break played when the score reaches 6-6 in any set.
2.6.2. Match Tie-break Exception: A Match Tie-break (Super Tie-break) played in place of a final set (as per Rule 2.2.1) does not count as a tie-break for the purposes of settlement of this Market.
2.6.3. Abandonment: If a standard tie-break has already occurred in the Match before Abandonment, the Market shall be settled as Yes.
2.7. Set Betting (Correct Score)
2.7.1. General Rule: All Bets on the Correct Set Score (e.g., 2-0, 2-1, 1-2, 0-2) are Void if the match is not completed.
2.7.2. Natural Conclusion (Impossible Outcomes): If the Match is abandoned, any correct score Outcomes that are no longer unconditionally achievable based on the current set score shall be settled as a Loss.
Example
In a best-of-3 match, Player A has already won the first set (1-0). The match is then abandoned. The Bet on "Player B to win 0-2" is settled as a Loss, while all other score lines (2-0, 2-1, 1-2) are Void.
2.8. Current / Next Game Winner
2.8.1. Completion Requirement: If a player retires or is disqualified during a specific game, all Bets on the winner of that game (Current or Next) will be Void, regardless of the score within the game at the time of retirement.
2.8.2. Penalty Points/Games: If a game is completed by the awarding of a penalty point(s) or penalty game by the umpire, all Bets on that game shall stand.
2.9. Specific Point Betting
2.9.1. Point Winner: Predict which player will win the designated point (e.g., Set 1, Game 3, Point 4).
2.9.2. Penalty Points: If a point is awarded by the umpire as a penalty point, the Market will be settled based on that award.
2.9.3. Abandonment during Point: If a player retires or a match is abandoned during the play of a specific point, all Bets on that point winner will be Void.
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common basketball terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
Important Note: For the majority of Basketball matches, the most common Markets (such as Money Line, Handicaps, and Totals) are offered and settled including Overtime. End Users are advised to check the Market name specifically for the "(incl. Overtime)" suffix.
3.1. Overtime (OT) Settlement
3.2. Abandoned Matches & Natural Conclusion Principle
If a match is abandoned before the completion of Regular Time, all Markets that have not been settled at the time of abandonment will be Void.
Exception Example
Markets that have already reached a Natural Conclusion (e.g., "Race to 20 points" where a team has already scored 20, or "Total Over 180.5" where the score is already 95-90) will be settled based on the results achieved at the moment of abandonment.
3.3. Postponements & Venue Changes
3.4. Incorrect Time/Scoreboard
3.5. Draw/Tie Result & Qualification OT
3.6. General Settlement Logic for Statistics
3.7. Rebounds (Totals / Handicaps / 1x2)
3.8. Fouls (Totals / Handicaps / 1x2)
3.9. Assists (Totals / Handicaps / 1x2)
Logic: Settled based on the number of successful passes leading directly to a basket, as officially recorded by the league's statisticians.
3.10. Steals (Totals / Handicaps / 1x2)
Logic: Settled based on the number of times a defensive player legally gains possession of the ball from an opponent during live play.
3.11. 2-Points & 3-Points (Totals / Handicaps / 1x2)
3.12. Basketball Player Props Markets: All player-related Markets (including points, rebounds, assists, and other statistical milestones) are settled based on the individual performance of the specified players. By default, these Markets include any Overtime (OT) played and are governed by the following participation and settlement rules:
3.12.1. Participation & "Runner" Rules
3.12.2. Settlement & Overtime
3.12.3. Grouped Market Definitions
3.13. Winning Margin (incl. overtime): Bet on the specific range of points by which a team wins. Settlement is based on the final score, including any Overtime periods played.
3.14. Race to X Points (incl. overtime): Bet on which team will be the first to reach the specified number of points.
3.15. Largest Lead in Game (incl. overtime): Bet on the maximum point difference achieved by either team at any stage of the match, including Overtime. This is settled based on the highest lead recorded in the official play-by-play data. If the match is abandoned, the Market shall be settled based on the largest lead achieved up to the point of Natural Conclusion.
3.16. First Three-Pointer (incl. Overtime): Predict which team will score the first successful 3-point field goal of the match. If no 3-point field goal is scored during the match, Bets on this Market shall be Void unless a "No 3-Pointer" option was offered. If the match is abandoned before a 3-point field goal is scored, Bets on this Market shall be Void.
3.17. Highest Scoring Quarter / Half: Bet on which quarter or half will result in the highest combined total points.
3.18. First Point Method (incl. Overtime): Bet on how the first point(s) of the match will be scored. Standard options include: Free Throw, 2-Point Field Goal, and 3-Point Field Goal.
3.19. Last Point Method (incl. overtime): Bet on how the final point(s) of the match (including any Overtime periods) will be scored. Standard options include: Free Throw, 2-Point Field Goal, and 3-Point Field Goal. If the match is abandoned before completion, Bets on this Market shall be Void unless the final scoring action has already occurred and no further scoring is possible.
3.20. Game Winning Buzzer Beater: A "Yes" result is settled only if a player makes a shot that puts their team in the lead (winning the game) exactly as the game clock expires (0:00) at the end of the 4th quarter or any overtime period.
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common American Football terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
4.1. Overtime (OT) Settlement: As a default rule, Markets do not consider Overtime unless expressly stated otherwise in the Market name (e.g., by adding "(incl. Overtime)" in the title).
4.2. Delays and Interruptions: In case of any delay or interruption (rain, darkness, etc.) of a match, all unsettled Markets relevant to this Match shall remain pending, and trading will resume as soon as the match continues. Unsettled Bets relevant to this Match will not be voided unless the tournament is officially cancelled or not resumed within the same NFL weekly schedule (Thursday - Wednesday local stadium time).
4.3. Abandoned or Postponed Matches (NFL Week Rule): All match Markets are Void unless the match is completed within the same NFL weekly schedule (Thursday - Wednesday local stadium time).
4.4. Incorrect Information/Score:
4.5. Time Errors: If an incorrect match time was displayed in the Sportsbook, in cases where the discrepancy had a material impact on the Odds offered, the Sportsbook reserves the right to declare the affected Bets Void.
4.6. Settlement Sources: Bet on Markets will be settled based on the TV broadcast and statistics provided by official associations (e.g., NFL.com) unless there is clear evidence that the statistics are incorrect.
4.7. Segment Logic (Quarters & Halves):
4.8. Abandonment & Natural Conclusion:
Exception Example
Markets that have already reached a Natural Conclusion (e.g., a "First Quarter Total" once the 1st quarter is finished, or "Team to score next Touchdown" after a touchdown is confirmed) will be settled based on the results achieved at the moment of abandonment.
4.9. Money Line Tie Rule: For "2-Way" Money Line markets (without a draw option), if the match ends in a tie after any played Overtime, Bets on this Market are Void.
4.10. Touchdowns (Total / Team / Period)
Logic: Bet on the total number of touchdowns scored by either team (Total), a specific team (Team Total), or within a defined period (Quarter/Half).
4.11. Field Goals Made (Total / Team / Period)
4.12. Odd/Even Markets (Points / Stats)
4.13. American Football Player Props Rules: All player prop Markets are settled based on the official box score provided by the relevant league's official association (e.g., NFL.com). All player-specific Markets include Overtime for settlement purposes. For a Bet to have action, the player mentioned in the Market description must participate in at least one play (down) as a "Runner".
General Participation & Match Conditions
4.13.7. Performance Targets ("At Least" / "Target")
Bets on Single player performance Markets (targets) are settled as a Win if the player mentioned in the relevant Market meets or exceeds the specified target.
Example
A Bet on "At least 50 Rushing Yards Player A" (50+) is a winner if Player A records 50, 51, or more yards.
Market Rules & Definitions
4.14. First Offensive Drive Markets (Score/Outcome)
Definition: A "Drive" is defined as a continuous offensive possession that starts with a snap from scrimmage and ends with a score, a punt, a turnover (Interception, Fumble, or Turnover on Downs), or the conclusion of a half/game.
Team to Score on First Drive: Bet on whether the specified team will score a Touchdown or a Field Goal on its first offensive possession of the game.
First Drive Outcome: Bet on the specific result of the first offensive Drive. Typical options include: Offensive Touchdown, Field Goal, Punt, and Turnover (includes Interceptions, Fumbles, and Turnover on Downs).
Special Case: If a team scores a touchdown on a kickoff or punt return (Special Teams), or via a defensive return (Pick-6/Fumble return), this does not count as an "Offensive Drive" for that team. Bet on this Market for that team will be settled based on that team’s subsequent first possession from scrimmage.
4.15. Team to Score Xth Touchdown
Logic: Bet on which team will score the specific touchdown designated by the number "X" (e.g., "Team to score 3rd Touchdown").
Settlement: Bets on this Market are settled as soon as the specified touchdown is officially confirmed.
No Touchdown Scored: If the match ends or is abandoned before the "Xth" touchdown is scored, the Market for that specific touchdown is declared Void.
Example
If the Bet is on the "Team to score 4th Touchdown" and the game ends with a total of 3 touchdowns, all Bets on the 4th touchdown Market are Void.
4.16. Next Touchdown Scorer (incl. Overtime)
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Ice Hockey terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
5.1. Regular Time Settlement: All Markets (except period, Overtime, and penalty shootout markets) are considered for Regular Time only unless otherwise is expressly mentioned in the respective market.
5.2. Penalty Shootout Logic (+1 Goal): In the event of a game being decided by a penalty shootout, then one (1) goal will be added to the winning team's score and the game total for settlement purposes. This applies only to the Markets which have overtime and penalty shootout included.
5.3. Abandonment and Natural Conclusion:
5.4. Postponement and Rescheduling (48-Hour Rule): All Markets on a postponed match will be declared Void if the Event is not resumed within 48 hours of the original scheduled start time. If the game resumes within this 48-hour window, all Bets on that Match stand.
5.5. Error Corrections and Voiding Rights: The Sportsbook reserves the right to declare bets Void in the following scenarios:
5.6. Settlement Sources: Markets will be settled based on the TV broadcast and statistics provided by official associations (e.g., NHL.com) unless there is clear evidence that the statistics are incorrect.
5.7. Overtime Default for Statistics: All statistical Markets listed in this section (including Shots on Goal, Penalties, and Power Play Goals) are settled based on Regular Time (60 minutes) only, unless the Market name specifically includes the "(incl. Overtime)" suffix.
5.8. Shots on Goal (Total / Team / Period)
5.9. Minor Penalties (Total / Team / Period)
5.10. Power Play Goals (Total / Team / Period)
5.11. Ice Hockey Player Props Rules: All player prop Markets are settled as soon as the final official box score is received from the data providers. Bets on all player Markets include Overtime for settlement purposes but exclude Penalty Shootouts, with the exception of the "Anytime Goalscorer" Market (see Section 5.11.11).
General Participation & Conditions
5.11.5. Performance Targets (1+, 2+, etc.)
Single player performance "Target" Markets are settled as a Win if the player mentioned in the Market description hits the mentioned target or more.
Example
A Bet on Market "Player A At least 2+ Points" is a winner if Player A records exactly 2, 3, or more points.
Market Logic & Statistics
5.11.11. Anytime Goalscorer
"Anytime Goalscorer" Market is settled based on Regular Time (60 minutes) only.
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Baseball terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
6.1. Innings and Extra Innings: All Markets are considered for Regular Time only (9 innings, or 8.5 innings if the home team is leading) unless otherwise is expressly mentioned in the respective Market description. For the avoidance of doubt, the majority of Baseball Markets (including Money Line, Run Line, and Total Runs) are typically offered including Extra Innings - as indicated in the Market description.
6.2. Minimum Play and Mercy Rule Logic:
6.3. Pre-Match Winner Market (4.5/5 Innings Rule): For the purposes of "Winner" (Money Line) Market in pre-match betting, a game is considered official if it lasts at least 5 full innings (or 4.5 innings if the home team is leading). If the game is stopped after this point for any reason, the winner is determined by the score at the time the game was stopped.
6.4. Postponement and Rescheduling (48-Hour Rule): Bets on all Markets on a postponed match will be declared Void if the Event is not started or resumed within 48 hours of the original scheduled start time.
6.5. Abandonment: If a match is abandoned before reaching the official minimum play requirement (and the Mercy Rule has not been invoked), Bets on all Markets that have not reached a Natural Conclusion will be Void.
6.6. Error Corrections and Voiding Rights: The Sportsbook reserves the right to void Bets if a Market remains open with an incorrect score, incorrect match status (e.g., incorrect inning or number of outs), or if Odds were offered with an incorrect match time.
6.7. Settlement Sources: Bets on Markets will be settled based on the TV broadcast and statistics provided by official associations (e.g., MLB.com) unless there is clear evidence that the statistics are incorrect.
6.8. Baseball Player Props Rules: Bets on all player prop Markets are settled based on the official box score provided by the relevant league's official association (e.g., MLB.com). All player prop Markets include Extra Innings for settlement purposes unless otherwise stated.
General Participation & Conditions
Market Logic
Statistical Definitions
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Handball terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
7.1. Regular Time Settlement: All Markets are settled based on the result at the end of Regular Time (60 minutes of play) only, unless otherwise expressly mentioned in the Market name (e.g., Markets including the suffix "incl. Overtime"). Overtime and 7-metre shootouts are excluded from standard match Markets.
7.2. Postponement and Rescheduling (48-Hour Rule): Bets on all Markets on a postponed or cancelled match will be Void if the match is not started or resumed within 48 hours of the original scheduled start time.
7.3. Abandonment and Natural Conclusion: If a match is abandoned before the completion of Regular Time, Bets on all Markets that have not reached a Natural Conclusion will be Void.
7.4. Error Corrections:
7.5. Venue Change: If a match is moved to a neutral venue, all Bets on the relevant match stand. If the home and away teams are reversed, Bets placed on the original fixture will be Void.
7.6. Match Outcome Markets (3-Way, Handicap, Totals): Settlement is based on the score at the end of Regular Time. This includes Match Winner (Home/Draw/Away), Draw No Bet, Handicaps, and Total Goals (Over/Under or Odd/Even) for the full match and individual teams.
7.7. Half Markets (1st & 2nd Half):
7.8. Race to X Goals / Who Scores Xth Point:
7.9. Race to X Goals (Half-Specific): Bet on which team will be the first to reach the target number of goals (5, 10, 15, etc.) within a specific half.
7.10. Disciplinary Markets: All disciplinary Markets (including 2-minute suspensions, yellow/red cards where applicable) are settled based on incidents occurring during Regular Time only. Suspensions or disciplinary actions given to team officials or players who are not actively participating in the game are excluded, unless specifically stated in the Market name or rules.
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common volleyball terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
8.1. Settlement Timing and Finality: All Markets are settled as soon as the point or game element that decides the outcome of that Market is confirmed. Markets such as Match Winner, Correct Score, and Handicaps are settled immediately after the final point of the match/set is confirmed.
8.2. Postponement and Abandonment (48-Hour Rule): Bets on all Markets on a postponed or cancelled match will be Void if the Event is not started or not resumed within 48 hours of the original scheduled start time.
8.3. Golden Set Exclusion: The "Golden Set" is strictly excluded from all match and set Markets. Only points and sets played during the regular match format are considered for settlement.
8.4. Official Points Deductions: Official points deductions will be taken into account for all Markets that have not yet been settled at the time of the deduction is applied. Markets that have already reached a Natural Conclusion prior to the deduction will not be re-settled.
8.5. Error Corrections: If Bets on Markets remain open with an incorrect score, match status, or match time that has a significant impact on the Odds, Sportsbook reserves the right to void the affected Bets.
8.6. Point and Set Handicaps:
8.7. Over/Under (Totals): Bets on Total points (Match, Team, or Set) Markets are settled as soon as the outcome specified in the Market description has been unconditionally determined.
8.8. Correct Score Markets: Match and Set Correct Score Markets are settled after the last point of the relevant period is confirmed. If the match or set is not completed, all related Correct Score Markets will be Void.
8.9. Set Extra Points: Bet on whether a set will require extra points to be decided (i.e., go beyond 25 points for Sets 1-4 or 15 points for Set 5).
8.10. Lead After "Y" Points: Bet on which team will be leading in a specific set after a designated number of points (e.g., Set 2 Lead After 8 Points). Bets on the Market are settled when the Y-th point of the set is confirmed.
8.11. Race to "X" Points: Bet on which team will be the first to reach the target number of points within a set. Bets on the Market are settled once the number defined in the Market description has been reached.
8.12. Numbered Point Winner: Bet on which team will win a specific designated point (e.g., Set 1 Point 15). Bets on the Market are settled after the point designated in the Market description is played and confirmed. If the point is not reached or played due to the end of the set/match, Bets on the Market are Void.
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common beach volleyball terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
9.1. Settlement Timing and Finality: Bets on all Markets are settled as soon as the point or element of the game that determines the outcome of that Market is confirmed. Bets on Markets for Final match results (Winner, Correct Score, Handicaps) are settled after the match has officially finished and the official score is confirmed.
9.2. Postponement and Abandonment (48-Hour Rule): If a match is postponed or cancelled, all Bets on that match remain valid if the game starts/resumes within 48 hours of the original scheduled time. If the delay exceeds 48 hours, all unsettled Bets will be Void.
9.3. Golden Set Exclusion: "Golden Set" is strictly excluded from all match and set Markets. Only points and sets played during the regular match format are considered for settlement.
9.4. Official Points Deductions: Official points deductions are taken into account for all Markets that have not yet been determined at the time of deduction. Markets that have already reached a Natural Conclusion prior to the deduction (e.g., a "Race to 10" already won) will not be resettled.
9.5. Error Corrections: The Sportsbook reserves the right to void Bets for Markets that remain open with an incorrect score, match status, or match time that significantly impacts the Odds.
9.6. Point and Set Handicaps:
9.7. Over/Under (Totals): Bets on Total points (Match, Team, or Set) Markets are settled as soon as the specified outcome has been unconditionally determined.
9.8. Correct Score Markets: Bets on Match and Set Correct Score Markets are settled after the final point of the relevant period is confirmed. If the match or set is not completed or played, Bets on all relevant Correct Score Markets will be Void.
9.9. Set Extra Points: Bet on whether a set will require extra points to be decided (i.e., go beyond 21 points for Sets 1-2 or 15 points for Set 3).
9.10. Lead After "Y" Points: Bet on which team will be leading in a specific set after a designated number of points as specified in the Market description (e.g., Set 1 Lead After 10 Points). Bets on the Market are settled exactly after the Y-th point of the set is confirmed.
9.11. Race to "X" Points: Bet on which team will be the first to reach the target number of points as specified in the Market description within a set. Bets on the Market are settled immediately once the line has been reached.
9.12. Numbered Point Winner: Bet on which team will win a specific designated point (e.g., Set 2 Point 8). Bets on the Market are settled immediately after the point is confirmed. If the point is not reached or played (e.g., due to retirement or the set ending), Bets on the Market are Void.
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Futsal terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
10.1. Regular Time Settlement: All Markets are settled based on the result at the end of Regular Time (standardly 40 minutes of play consisting of two 20-minute halves) only, unless otherwise expressly mentioned in the Market description.
10.2. Postponement and Rescheduling (48-Hour Rule): Bets on all Markets on a postponed or cancelled match will be Void if the Event is not started or not resumed within 48 hours of the original scheduled start time.
10.3. Abandonment and Natural Conclusion: If a match is abandoned and not resumed within the 48-hour window, Bets on all Markets that have not reached a Natural Conclusion at the moment of abandonment will be Void.
10.4. Error Corrections:
10.5. Disciplinary and Penalty Errors: The Sportsbook reserves the right to void Bets for Markets remaining open after a significant Event (goal, red card, or penalty) has already taken place. Additionally, if a Market is opened with missing or incorrect information (e.g. red cards), Bets affected by that error may be Void.
10.6. Half Markets (1st & 2nd Half):
10.7. Team to Score Next Goal: Bet on which team will score the next designated goal in the match.
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Badminton terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
11.1. Settlement Timing and Finality: Bets on all Markets are settled as soon as the point or game element that decides the outcome of that Market is confirmed. Points are considered confirmed once the next point has started or the umpire officially announces the score.
11.2. Postponement and Abandonment (48-Hour Rule): If a match is postponed or cancelled, all Bets on that match remain valid if the game starts/resumes within 48 hours of the original scheduled time. If the delay exceeds 48 hours, Bet on all unsettled Markets will be Void.
11.3. Retirement and Undecided Markets: In the event of a retirement or disqualification during a match, Bets on any Markets that have not been unconditionally determined (e.g., "Game 2 Winner" if the player retires while the score is 10-10 in Game 2) will be Void.
11.4. Official Points Deductions: Official points deductions are taken into account for Bets on all unsettled Markets. Bets on Markets that have already reached a Natural Conclusion prior to the deduction will be settled based on the score at that moment and will not be revised.
11.5. Error Corrections: The Sportsbook reserves the right to void Bets of the affected Markets in the following scenarios:
11.6. Match Markets (Winner, Handicap, Totals):
11.7. Game-Specific Markets:
11.8. Dynamic Game Markets:
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Rugby terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
12.1. Regular 80 Minutes Settlement: All Markets are settled based on the result at the end of a scheduled 80 minutes of play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout, or sudden death.
12.2. Postponement and Rescheduling (48-Hour Rule): Bets on all Markets on a postponed or cancelled match will be Void if the Event is not started or not resumed within 48 hours of the original scheduled start time.
12.3. Abandonment: If a match is abandoned before the completion of Regular Time (80 minutes), Bets on all Markets related to that match will be declared Void, regardless of whether the outcome has already been determined.
12.4. Error Corrections:
12.5. Venue Change: If a match is moved to a different venue but the home/away designation remains unchanged, all Bets on that match stand.
12.6. Team and Match Totals:
12.7. Penalty Tries Logic:
12.8. Drop Goal Markets: Bet on whether a successful drop goal will be scored during the match. Settlement is based on Regular Time only.
12.9. General Participation (Except NRL/State of Origin):
12.10. Australian NRL and State of Origin Specific Rule: For these specific competitions only, Bets on player selection Markets will be settled as Lost regardless of whether the player mentioned in the respective Market description was on the field of play at the time the try was scored, provided they were part of the match-day squad.
12.11. Tryscorer Abandonment Rules:
12.12. Anytime Tryscorer: Bet on if a player will score a try at any point during Regular Time.
12.13. First Tryscorer / Team First Tryscorer: Bet on the player to score the first try of the match (or for their specific team).
12.14. Last Tryscorer: Bet on the player to score the final try of the match within Regular Time.
12.15. Player to Score 2+ Tries / Hat-trick: Bet on whether a player will score two or more tries (or three for a hat-trick) during Regular Time. Penalty tries do not count toward the player's total. In the event of abandonment, Bets on this Market will be settled as Won if the player has already achieved the required number of tries; otherwise, Bets on this Market will be declared Void.
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Rugby Sevens terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
13.1. Regular Time Settlement: Bets on all Markets are settled based on the result at the end of Regular Time (standardly 14 or 20 minutes of play, depending on the tournament phase). This includes any added stoppage time but does not include extra time or sudden death unless the market specifically states "incl. Overtime."
13.2. Postponement and Rescheduling (48-Hour Rule): Bets on all Markets on a postponed or cancelled match will be Void if the Event is not started and not resumed within 48 hours of the original scheduled start time.
13.3. Abandonment: If a match is abandoned before the completion of Regular Time, Bets on all Markets that have not reached a Natural Conclusion will be Void.
13.4. Error Corrections:
13.5. Tournament Changes: If the duration of the halves is changed from the standard (e.g., from 7 minutes to 10 minutes) after the Markets have opened, all Bets on the relevant Markets will stand provided the change was made by the official governing body.
13.6. Half Markets (1st & 2nd Half):
13.7. Penalty Tries Logic:
13.8. First/Last Team to Score: Bet on which team will score the first or last points/try of the match. If the match is abandoned, Bets on Last Team to Score Markets are Void. Bets on First Team to Score are Void unless an outcome relevant to the Market has already been unconditionally determined prior to abandonment (Natural Conclusion).
13.9. Tryscorer Markets (Anytime / First / Last):
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Rugby Sevens terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
13.1. Regular Time Settlement: Bets on all Markets are settled based on the result at the end of Regular Time (standardly 14 or 20 minutes of play, depending on the tournament phase). This includes any added stoppage time but does not include extra time or sudden death unless the market specifically states "incl. Overtime."
13.2. Postponement and Rescheduling (48-Hour Rule): Bets on all Markets on a postponed or cancelled match will be Void if the Event is not started and not resumed within 48 hours of the original scheduled start time.
13.3. Abandonment: If a match is abandoned before the completion of Regular Time, Bets on all Markets that have not reached a Natural Conclusion will be Void.
13.4. Error Corrections:
13.5. Tournament Changes: If the duration of the halves is changed from the standard (e.g., from 7 minutes to 10 minutes) after the Markets have opened, all Bets on the relevant Markets will stand provided the change was made by the official governing body.
13.6. Half Markets (1st & 2nd Half):
13.7. Penalty Tries Logic:
13.8. First/Last Team to Score: Bet on which team will score the first or last points/try of the match. If the match is abandoned, Bets on Last Team to Score Markets are Void. Bets on First Team to Score are Void unless an outcome relevant to the Market has already been unconditionally determined prior to abandonment (Natural Conclusion).
13.9. Tryscorer Markets (Anytime / First / Last):
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Darts terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
14.1. Match Result and Completion: Bets on all full-match Markets (Winner, Handicaps, Totals) are settled at the end of the match. If a match is started but not finished for any reason (e.g., retirement or disqualification), Bets on all Markets that have not reached a Natural Conclusion will be Void.
14.2. Postponement and Abandonment (48-Hour Rule): In the event, the match is postponed, abandoned, or not completed within 48 hours of the original scheduled start time or a Walkover, all Markets that have not reached a Natural Conclusion will be Void.
14.3. Error Corrections:
14.4. Set and Leg Handicaps: Bets on Handicap Markets (Set Handicap or Leg Handicap) are settled after the match is completed. If the match is not finished, Bets on these Markets are Void unless the outcome was already unconditionally determined.
14.5. Over/Under (Totals): Bet on whether the total number of Sets, Legs, or Match 180s will be over or under the specified Line.
14.6. Next Leg / Next Set Winner: Bet on the winner of a specific designated Leg or Set.
14.7. Checkout Color: Bet on the color of the segment where the final winning dart lands in a specific Leg or the Match checkout.
14.8. Most 180s (1X2): Bet on which player will score more 180s during the match. If the match is not finished, Bets on this Market are Void as the trailing player could theoretically have overtaken the leader.
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Snooker terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
15.1. Match Completion and Retirement: Bets on all full-match Markets (Winner, Handicaps, Totals) are settled at the end of the match. If a player is disqualified or retires before the match is finished, Bets on all Markets that have not reached a Natural Conclusion will be Void.
15.2. Postponement and Abandonment (48-Hour Rule): In the event the Match is postponed, abandoned, or not completed within 48 hours of the original scheduled start time or a Walkover, all Markets that have not reached a Natural Conclusion will be Void after 48 hours.
15.3. Re-rack Logic: If a re-rack occurs, Bets on any Markets that already reached a Natural Conclusion prior to the re-rack (e.g., "First Color Potted") will stand and be settled based on that result. Bets on all other Markets for that specific frame will be settled based on the play in the restarted frame.
15.4. Error Corrections:
15.5. Frame-Related Markets: Bets on the outcome of a specific designated frame (e.g., Winner, Total Points, Century Break).
15.6. Century Break (100 Break) Markets: Bet on whether a player will record a break of 100 points or more in a specific frame or during the match.
15.7. Pot First Ball / Potted-Color Markets: Bet on which ball or color will be potted first in a specific frame.
15.8. Match Totals and Handicaps:
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Table Tennis terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
16.1. Settlement Timing and Finality: Bets on all Markets are settled as soon as the point or game element that decides the outcome of that Market is confirmed. Final match results (Winner, Correct Score, Match Handicaps) are settled after the last point of the match is confirmed.
16.2. Postponement and Abandonment (48-Hour Rule): If a match is postponed, cancelled, or not completed, Bets on all Markets remain valid if the game starts/resumes within 48 hours of the original scheduled time. If the delay exceeds 48 hours, Bets on all unsettled Markets will be Void.
16.3. Retirement and Undecided Markets: In the event of a player retirement or disqualification, Bets on any Markets that have not reached the Natural Conclusion (e.g., "Game 2 Winner" if the player retires during Game 1) will be Void.
16.4. Official Points Deductions: Official points deductions are taken into account for Bets on all unsettled Markets. Bets on Markets that have already reached a Natural Conclusion prior to the deduction will be settled based on the score at that moment and will not be revised.
16.5. Error Corrections: The Sportsbook reserves the right to void bets in the following scenarios:
16.6. Point and Game Handicaps:
16.7. Over/Under (Totals): Bets on Total points (Match, Team, or Game) or Total Games Markets are settled as soon as the Line specified in the Market description has been reached.
16.8. Correct Score Markets: Bets on Match and Game Correct Score Markets are settled after the last point of the relevant period is confirmed. If a specific game is not played, Bets on all related Correct Score Markets will be Void.
16.9. Game Extra Points: Bet on whether a game will require extra points to be decided (i.e., go beyond 11 points).
16.10. Lead After "Y" Points: Bets on which player will be leading in a specific game after a designated number of points as mentioned in the Market description (e.g., Game 1 Lead After 4 Points). Bets on this Market are settled exactly after the Y-th point of the game as mentioned in the Market description is confirmed.
16.11. Race to "X" Points: Bet on which player will be the first to reach the target number of points as mentioned in the Market description (3, 5, 7, etc.) within the game.
16.12. Numbered Point Winner: Bet on which player will win a specific designated point as mentioned in the Market description (e.g., Game 2 Point 5). The Market is settled immediately after the point mentioned in the Market description is confirmed. If the point is not reached due to the end of the game or retirement, Bets on the Market are Void.
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Bowls terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
17.1. Settlement Timing and Finality: Bets on all Markets are settled based on the official score confirmed by the governing body or tournament officials. Bets on the Markets are settled as soon as the point or end that decides the outcome is confirmed.
17.2. Postponement and Abandonment (48-Hour Rule): In the event, the Match is postponed, abandoned, or not completed within 48 hours of the original scheduled start time, Bets on all Markets that have not reached a Natural Conclusion will be Void.
17.3. Retirement and Walkovers: In the case of a player retirement, disqualification, or Walkover, Bets on all Markets that have not reached a Natural Conclusion will be Void.
17.4. Error Corrections: The Sportsbook reserves the right to void Bets on the affected Markets in the following scenarios:
17.5. Match and Set Winner: Bet on the winner of the match or a specific set.
17.6. Race to "X" Points / Xth Point Winner: Bet on which player or team will be the first to reach a target number of points, or who will score a specific designated point (e.g., Set 1 Point 5).
17.7. Set Handicaps and Totals:
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Cricket terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
18.1. Match Result and Adverse Weather:
18.2. Postponement (48-Hour Rule): In the event, the Match is postponed, abandoned, or not completed within 48 hours of the original scheduled start time, Bets on all Markets that have not reached a Natural Conclusion will be Void.
18.3. Super Over Exclusion: Unless expressly stated (e.g., "Super Over Winner"), statistics recorded during a Super Over do not count toward match totals, innings totals, or player prop Markets.
18.4. Limited Overs Thresholds: For Bets on this Market to stand, the team must have had the technical opportunity to face a minimum percentage of scheduled overs, unless game element mentioned in the Market description reached a Natural Conclusion (All Out/Target reached):
18.5. First Class / Test Match Thresholds:
18.6. Boundary Markets (Fours and Sixes):
18.7. Extras and Wides:
18.8. Delivery and Over Markets:
18.9. Partnership Markets:
18.10. Participation and Substitutions:
18.11. Top Batter / Top Bowler:
18.12. Player Dismissal Methods:
18.13. Player Performance Scoring:
18.14. Session Betting: Bets are this Market are settled on the runs scored in a specific session regardless of the team. At least 20 overs must be bowled in the session for Bets to stand on this Market, unless settlement is already determined.
18.15. Bingo / Mayhem / Lottery:
18.16. Non-Runner Allocation: For completely abandoned tournament matches (no play), the following values are added to tournament totals:
| Market | T10 | T20 | DAY | FULL |
|---|---|---|---|---|
| Sixes | 13 | 12 | 8 | 8 |
| Fours | 17 | 26 | 42 | 117 |
| Fifties | 2 | 2 | 3 | 8 |
| Centuries | 0 | 0 | 1 | 3 |
| Wickets | 9 | 12 | 14 | 33 |
| Run Outs | 1 | 1 | 1 | 1 |
| Ducks | 1 | 1 | 2 | — |
18.17. Milestones: For milestone Markets, a score of 100 or more will count as both a 50 and a 100 for the purposes of total match or innings milestone counts (e.g., total 50s/100s).
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Squash terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
19.1. Settlement Timing and Confirmation: Bets on all Markets are settled as soon as the point that decides the outcome of that Market is confirmed. Bets on Final match results Markets (Winner, Correct Score, Match Handicaps) are settled after the last point of the match and the final score are officially confirmed.
19.2. Postponement and Abandonment (48-Hour Rule): In the event, the Match is postponed, abandoned, or not completed within 48 hours of the original scheduled start time, all Markets that have not reached a Natural Conclusion will be Void.
19.3. Retirement, Forfeit, and Disqualification: In the event of a player retiring, forfeiting the match, or being disqualified, Bets on all Markets that have not reached Natural Conclusion will be Void.
19.4. Points Deductions and Penalty Points:
19.5. Error Corrections: The Sportsbook reserves the right to declare Bets on affected Markets Void in the following scenarios:
19.6. Point and Game Handicaps:
19.7. Over/Under (Totals): Bets on Total points (Match, Competitor, or Game) or Total Games Markets are settled as soon as the Line specified in the Market description has been reached. If the match or game is not completed, Bets on the Market are Void unless the outcome has already been determined.
19.8. Correct Score Markets: Bets on Match and Game Correct Score Markets are settled after the last point of the relevant period is confirmed.
19.9. Game Extra Points: Bet on whether a game will require extra points to be decided (i.e., go beyond 11 points).
19.10. Lead After "Y" Points: Bet on which player will be leading in a specific game after a designated number of points (e.g., Game 1 Lead After 6 Points) as mentioned in the Market description. Bet on the Market are settled immediately after the Y-th point of the game as mentioned in the Market description is confirmed.
19.11. Race to "X" Points / Numbered Point Winner:
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Aussie Rules terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
20.1. Regular Time Settlement (80 Minutes): Unless otherwise stated in the Market name or specific rules below, Bets on all Markets are settled based on the result at the end of a scheduled 80 minutes of play. This includes any added injury or stoppage time but does not include Overtime.
20.2. Match Winner (2-Way) & Overtime Logic:
20.3. Postponement and Abandonment (48-Hour Rule):
20.4. Error Corrections:
20.5. Handicap and Totals: Bets on Match Handicaps and Total Points (Over/Under, Odd/Even) are settled based on the score at the end of Regular Time (80 minutes) only. If a match is abandoned before 80 minutes, Bets on these Markets are Void regardless of the current score.
20.6. Quarter and Half Markets:
20.7. Highest Scoring Quarter / Half: Bet on which quarter or half will produce the most points.
20.8. First Team to Score: Bet on which team will record the first score (Goal or Behind) of the match.
20.9. Half-Time / Full-Time (Double Result): Bet on the result at half-time and the result at the end of the Regular Time. If the game is abandoned before completion of 80 minutes, Bets on the Market are Void.
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Boxing terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
21.1. Official Result and Finality: All Bets are settled based on the official result declared by the governing body or ring announcer at the end of the bout. Subsequent appeals or changes to the result (e.g., due to drug testing or technical errors discovered later) are not recognized for settlement purposes.
21.2. Postponement and Abandonment (48-Hour Rule): If a fight is postponed or cancelled, all Bets remain valid if the fight takes place within 48 hours of the original scheduled start time. If the delay exceeds 48 hours, all unsettled Bets will be declared Void.
21.3. No Contest: In the event of a fight being officially declared a "No Contest," all Bets on the match will be Void.
21.4. Changes to Scheduled Rounds: If the scheduled number of rounds is changed before the fight starts, all Bets on "Total Rounds," "Exact Round Betting," "Method of Victory," and "Inside the Distance" Markets will be Void. Bets on Match Winner Market will remain valid.
21.5. Failure to Answer the Bell: If a fighter fails to answer the bell for the next round, their opponent will be deemed to have won the fight in the previous round for the settlement purposes.
21.6. Match Winner (2-Way vs. 3-Way):
21.7. Total Rounds (Over/Under): Bet on the round and time in which the fight will end.
21.8. Method of Victory:
21.9. Winner & Exact Round: Bet on the fighter and the specific round in which they win by KO, TKO, or DQ.
21.10. Will the Fight Go the Distance? Bet on whether the fight will complete all scheduled rounds.
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common MMA terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
22.1. Settlement Timing and Finality: Bets on all Markets are settled based on the official result declared immediately after the fight. Subsequent appeals, disqualifications, or amendments to the result by athletic commissions (e.g., due to drug testing or technical errors discovered later) are not recognized for settlement purposes.
22.2. Failure to Answer the Bell (Stool Retirement): If a fighter fails to answer the bell for the next round (e.g., retires on the stool during the break), their opponent will be deemed to have won the fight in the previous round for settlement purposes.
22.3. Postponement and Abandonment (48-Hour Rule): If a fight is postponed or cancelled, all Bets on that fight remain valid if the fight takes place within 48 hours of the original scheduled start time. If the delay exceeds 48 hours, all unsettled Bets on that fight will be Void.
22.4. Withdrawals and Substitutions: Should there be a withdrawal or a substitution of one of the fighters concerned, all Bets on the fight will be Void.
22.5. No Contest: In the event of a fight being officially declared a "No Contest," all Bets on the match will be declared Void.
22.6. Changes to Scheduled Rounds: If the scheduled number of rounds is changed before the fight starts, all Bets on "Total Rounds," "Winner & Exact Round," and "Winning Method" Markets will be Void. Bets on Match Winner (2-Way/3-Way) Markets will remain valid.
22.7. Match Winner (2-Way vs. 3-Way):
22.8. Total Rounds (Over/Under): Bet on the round and time segment in which the fight will end.
22.9. Winning Method (Detailed): Bet on the specific way the fight will be decided:
22.10. Winner & Exact Round (Detailed): Bet on the fighter and the specific round in which the fight ends.
22.11. Will the Fight Go the Distance? Bet on whether the fight will go to the judges' scorecards.
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Golf terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
23.1. Player Participation (Tee-off Rule): A player is deemed to have played in a tournament or a specific round once they have teed off.
23.2. Result Finality and Trophy Presentation: Bets on all Markets are settled based on the official results provided by the relevant tour's official site (e.g., PGA Tour, European Tour) at the time of the trophy presentation.
23.3. Delays and Suspensions: In the case of any delay (e.g., rain, darkness), Bets on all unsettled Markets remain unsettled and trading will continue as soon as the round or tournament resumes. Bets stand as long as the event is completed within the official tournament structure.
23.4. Abandonment and Reduction of Holes:
23.5. Error Corrections:
23.6. Tournament Winner (Outright): Bet on the winner of the entire tournament.
23.7. Match-ups (2-Ball, 3-Ball, 4-Ball): Bet on which player will shoot the lowest score in the listed round.
23.8. Place Markets (Top 5, Top 10, Top 20, etc.): Bet on that a player that will finish within a specified range of positions in the final classification.
23.9. Finishing Position of a Named Player: Bet on the exact or range of finishing positions for a specific player mentioned in the Market description.
23.10. End of Round Leader: Settlement for this Market is based on the official tournament score at the end of the specified round. Dead Heat rules apply if two or more players lead the round with the same score. A player must hit a shot in that specific round for Bets on this Market to stand. If the round is not completed, Bets on the Market are Void.
23.11. Miss the Cut: Bet on whether a player will fail to qualify for the final rounds.
23.12. Group Betting: Bet on the winner is the player achieving the highest placing at the end of the tournament among the specified group.
23.13. Hole and Stat Markets:
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Motorcycle Racing terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
24.1. Official Result and Podium Presentation: Bets on all race Markets are settled based on the official classification of the governing body at the time of the podium presentation.
24.2. Postponement and Abandonment (48-Hour Rule): If an event is postponed or abandoned, all Bets on that event remain valid provided the event is resumed within 48 hours of the original scheduled start time.
24.3. Race Start and Participation: A rider is deemed to have started the race once they begin the warm-up lap.
24.4. Interrupted Races: If a race is stopped (red-flagged) and an official result is declared by the governing body, Bets will be settled based on that result, regardless of the number of laps completed prior to the stoppage. If no official result is declared by the governing body, Bets on all unsettled Markets will be Void.
24.5. Race Winner: Bet on the rider who will win the race. Settlement of this Market is based on the podium presentation. If the rider does not start the warm-up lap, all affected Bets are Void.
24.6. Top X Finish Markets (Top 3, 5, 10, etc.): Bet on whether a named rider will finish within the specified top "X" positions in the official final classification.
24.7. Head-to-Head (H2H) Match-ups: Bet on which of the two named riders will achieve the higher classification.
24.8. Group Betting: Bet on which rider from a specified group will achieve the highest finishing position.
24.9. Prop Markets (Fastest Lap / Pole Position):
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Athletics terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
25.1. Official Result and Finality: All Bets are settled based on the official results confirmed by the governing body (e.g., World Athletics, IOC) at the time of the medal ceremony or podium presentation.
25.2. Postponement and Abandonment (48-Hour Rule): If an event is postponed or cancelled, all Bets on the event remain valid provided the event is resumed within 48 hours of the original scheduled start time.
25.3. Participation (Non-Runner No Bet):
25.4. Event Winner: Bet on the athlete who will win the gold medal or finish first in the official classification.
25.5. Top X Finish Markets (Top 3, 5, 10, etc.): Bet on whether a named athlete will finish within the specified top "X" positions in the official final classification.
25.6. Head-to-Head (H2H) Match-ups: Bet on which of the two named athletes will achieve the higher finishing position.
25.7. Group Betting: Bet on which athlete from a specified group will achieve the highest finishing position.
25.8. Special Markets (Records/Stats):
(Alpine Skiing, Biathlon, Cross-Country Skiing, Ski Jumping, Nordic Combined, Freestyle, Snowboarding)
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Winter Sports terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
26.1. Official Result and Finality: All Bets are settled based on the official results and classification confirmed by the relevant governing body (FIS, IBU, etc.) at the time of the medal/podium ceremony.
26.2. Postponement and Abandonment (48-Hour Rule): If an Event is postponed, abandoned or cancelled, all Bets relevant to the Event remain valid provided the Event is resumed within 48 hours of the original scheduled start time.
26.3. Athlete Participation:
26.4. Interrupted Events: If an Event is shortened (e.g., only one run of a two-run race is completed) and an official result is declared by the governing body, Bets on that Event will be settled based on that official result. If no official result is declared, Bets on all unsettled Markets will be Void.
26.5. Event Winner: Bet on the participant or team that will win the Event. Settlement is based on the official classification at the time of the podium ceremony.
26.6. Podium Finish (Top 3) / Top X Finish: Bet on whether an athlete will finish within the top 3, top 6, or top 10 positions.
26.7. Head-to-Head (H2H) Match-ups: Bet on which of the two named participants will achieve the higher official classification.
26.8. Group Betting: Bet on which athlete from a specified group will achieve the highest finishing position.
26.9. Shooting Markets (Biathlon):
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Formula 1 terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
27.1. Official Result and Podium Presentation: Bets on all race Markets are settled based on the official result at the time of the podium presentation.
27.2. Postponement and Abandonment (48-Hour Rule): If a race is postponed, abandoned or cancelled, all Bets remain valid provided the Event is resumed within 48 hours of the original scheduled start time.
27.3. Race Start and Participation:
27.4. Dead Heat Rule: Unless otherwise stated, the Dead Heat rule (Section 6.7.2) will be applied if the number of winners exceeds the expected amount of winning selections for a specific Market (e.g., multiple drivers retiring on the same lap for "First Retirement").
27.5. Head-to-Head (H2H) and Group Betting: Bet on which driver will achieve the higher position in official classification.
27.6. Team Markets:
27.7. Overtaking Markets: A maneuver is only counted as a successful overtake if it meets the following criteria:
27.8. Retirement Rules:
27.9. Pit Stop Markets:
27.10. Fastest Lap Markets: Bet on which driver will achieve the fastest lap time during the race (or a specific cluster of laps).
27.11. Total Finishers: A driver is counted as a "finisher" only if they pass the finish line after the race winner has completed the final lap and the session has ended.
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Chess terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
28.1. General Notes:
28.2. Move Counting Logic: Unless specified otherwise, each move is counted when White makes a move.
28.3. Will there be a checkmate?
28.4. Total number of castlings: The Bets on this Market are settled on the total number of castlings by both players combined (0, 1, or 2). Includes both kingside and queenside.
28.5. First move: Bet on which specific move will be played first (e.g., e4, d4).
28.6. First piece to move: Bets on this Market are settled based on the type of piece (Pawn or Knight) that moves first by either player.
28.7. First captured piece: Bet on the first piece type to be removed from the board (Pawn, Knight, Bishop, Rook, or Queen).
28.8. Will there be a pawn promotion? Bets on this Market are settled as "Won" if any pawn is promoted by either player.
28.9. Will there be an en passant? Bets on this Market are settled as "Won" if an en passant capture occurs. (Note: Only valid immediately after an opponent's double-square pawn move).
28.10. Will there be a stalemate? Bets on this Market are settled as "Won" only if the game officially ends in a stalemate position.
28.11. Who will have more pieces at the end? Bets on this Market are settled based on the count of remaining pieces (including pawns) for each player.
28.12. Final number of pieces: Bets on this Market are settled based on the combined total of all pieces left on the board from both players.
28.13. Number of checks: Bets on the total number of times any player gives a check throughout the game.
28.14. Total moves: Bets on this Market are settled based on the move counting logic defined in Section 28.2.
28.15. Checkmate before move {X}: Bets on this Market are settled as "Won" if checkmate occurs strictly before the specified move number (based on White's moves).
28.16. Game will end before move {X}: Bets on this Market are settled as "Won" if the result (checkmate, resignation, or draw) happens before move X.
28.17. First to check: Bet on which player (White or Black) will deliver the first check.
28.18. Who will finish higher in the final standings? Bets on this Market are settled based on the official tournament leaderboard.
28.19. Who will win more games with White? Bet on which player gets more wins while playing with the White pieces. If equal, the result is Draw (X).
28.20. Who will win more games with Black? Bet on which player gets more wins while playing with the Black pieces. If equal, the result is Draw (X).
28.21. Total number of wins combined: Bet on the sum of wins by both specified players in the tournament.
28.22. Player Total Wins (Individual): Bet on the total number of wins by a player (both colors) mentioned in the Market description. If the player does not start the tournament, Bets on the player Markets are Void.
28.23. Player Total Wins with White / Black: Bet on specific counts for wins achieved the player only with the color designated in the Market description. If no games are played by that player with that color, Bets on the affected Market are Void.
28.24. Player Total Points & Milestones (e.g., Start 3-0):
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Kabaddi terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
29.1. Official Result and Data Sources: All Bets are settled based on the official results provided by the official league websites (e.g., Pro Kabaddi League Official Website). In the event of a discrepancy, the official league governing body's data takes precedence.
29.2. Regular Time (40 Minutes): Unless otherwise stated, all match Markets are based on the result at the end of scheduled 40 minutes of play (two halves of 20 minutes each), including any stoppage time added by officials, but excluding Overtime (Golden Raids, etc.).
29.3. Postponement and Abandonment (48-Hour Rule): If a match is postponed, abandoned or cancelled, all match-relevant Bets remain valid provided the match is resumed within 48 hours of the original scheduled start time.
29.4. Error Corrections:
29.5. 1X2 (Match Result): Bet on the result of the match at the end of regular time (40 minutes). In league formats where draws are possible, the "Draw" selection is offered.
29.6. Totals (Over/Under) & Handicaps: Bets on this Market are settled based on the final total points scored by both teams (including technical points and All Out points) at the end of 40 minutes of play.
29.7. Individual Team Totals: Bet on the total points scored by a specific team. This includes all Raid points, Tackle points, All Out points, and Technical points.
29.8. 1st Half Markets: Bets on all 1st Half markets (Winner, Totals, Handicaps) are settled based on the score and statistics at the conclusion of the first 20 minutes of play.
29.9. Total Tackle Points: Bet on the total number of points earned by both teams specifically through Tackles. This does not include All Out points or Technical points.
29.10. Total Super Raids: Bet on the combined number of Super Raids (raids worth 3+ points) performed by both teams during the match.
29.11. Total Super Tackles: Bet on the combined number of Super Tackles (successful tackles by 3 or fewer defenders) performed by both teams.
29.12. Total Successful Raid Points (Team/Individual): Bets on this Market are settled based on the points earned during Successful Raids only. This is the sum of touch points and bonus points scored by raiders.
29.13. Total Successful Tackle Points (Team/Individual): Bets on this market are settled based on the total points earned through successful defensive stops. Note: A Super Tackle earns 2 points toward this total.
29.14. H2H Successful Raid Points (1X2): Bet on which team or named player will record more Successful Raid points during the match.
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Cycling terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
30.1. Official Result and Podium Presentation: All Bets are settled based on the official classification of the governing body (UCI or race organizers) at the time of the podium presentation.
30.2. Postponement and Abandonment (48-Hour Rule): If a race or specific stage is postponed, abandoned or cancelled, all Bets remain valid provided the event is resumed within 48 hours of the original scheduled start time.
30.3. Participation and Race Start:
30.4. Race / Stage Winner: Bet on the rider or team that will win the specified race or stage.
30.5. Head-to-Head (H2H) Match-ups: Bet on which of the two named riders will achieve the higher classification.
30.6. Classification Markets (Jerseys): Bet on the winner of specific jerseys (e.g., Yellow/GC, Green/Points, Polka Dot/Mountains, White/Young Rider).
30.7. Top X Finish Markets (Top 3, 5, 10, 20, etc.): Bet on whether a named rider will finish within the specified top "X" positions in the official final classification.
30.8. Team Classification: Bet on which team will win the Team Classification. Settlement is based on the official final standings, which are typically calculated by the cumulative times of the top three riders from each team.
For the purposes of these rules:
The following do not constitute an Integrity Violation - situations where a team deliberately concedes or withdraws from a match for legitimate logistical or scheduling reasons (e.g., to participate in another event or avoid time conflicts), provided such actions are not associated with financial gain, manipulation, or deceitful intent.
If a team or player is disqualified from a tournament for other reasons (e.g., behavioral or rule violations) and conclusive evidence of integrity-related misconduct is established, the Sportsbook shall treat the case as an Integrity Violation, and Rule 1.7 shall apply.
Integrity-related violations are distinct from technical or operational issues (e.g., server outages, broadcast failures, or player accidents), which are governed separately under Rules 1.12. and 1.15.
For the purposes of these Rules, the terms “retires”, “forfeits”, “withdraws”, “walkover” or any similar designations shall be considered equivalent to a Technical Loss, where a player or team ceases participation in a match or tournament before its natural conclusion, and the organizer officially records the result as a loss for the affected team and a win for the opposing team.
Verified external or technical circumstances that may lead to a Technical Loss include, but are not limited to:
If the organizer uses a different term or provides no explicit clarification, Rule 1.8. (Technical Loss) will apply.
1.0. These Esports Betting Rules supplement the General Sportsbook Rules. Where not specifically addressed below, the provisions of the General Sportsbook Rules apply in full. In the event of any conflict, these Esports Rules shall prevail only where expressly stated.
1.1. Conflict Precedence: In case of any contradictions: game-specific rules take precedence over the esports general rules, which take precedence over the general sportsbook rules. Where the game-specific rules do not address a particular situation, the esports general rules shall apply; otherwise, the general sportsbook rules shall apply.
1.2. Official Settlement Sources: All eSports markets and settlement determinations offered by the Sportsbook are based exclusively on the official in-game scoring system, in-game logs or algorithms, publicly recognized game data sources, and tournament statistics as confirmed by the Tournament Organizer or game developer. All markets will be settled strictly according to the final scores and results recorded by these official sources. No adjustments will be made for events not counted or not recognized by the official in-game system.
Primary verification and settlement sources:
If a game or tournament is not listed above, or if the official data source is unavailable, the Sportsbook will rely on the match results, statistics, or confirmations provided by the Tournament Organizer, official broadcast, or governing body, which shall serve as the sole authoritative source.
1.3. Match Information: All information displayed for eSports matches, including but not limited to match start dates and times, player/team/tournament names, participants, format, map, or tournament stage, is provided for informational purposes only. Minor typographical errors or display inconsistencies that do not affect the actual identity of the event, participants, or tournament shall not impact bet validity, and bets on the relevant markets shall stand. Material errors or discrepancies that could mislead End Users regarding the actual tournament, participants, or schedule may result in bets on affected markets being voided at the sole discretion of the Sportsbook.
1.4. Postponement (24-Hour Rule): If a match is paused/postponed and not rescheduled to a later time within 24 hours of the actual scheduled start time, then bets on all markets of that match will be voided. Terms of this clause shall not apply in the case of matches with placeholder times, where the official times are yet to be announced.
1.5. Name and Roster Changes: If a team changes its name or competes under a different organization but retains the same roster of officially registered competitors for the tournament, bets on all markets involving that team will stand.
If a full team change occurs, bets on markets involving the original team will be void. A full team change is deemed to occur in any of the following situations:
1.6. Stand-ins and Substitutes: If the Tournament Organizer of the event allows one or more stand-in or substitute players, and the match produces an official result, bets on all relevant markets will stand. “Stand-in” refers to a temporary substitute player approved by the Tournament Organizer to replace an unavailable roster member for one or more maps.
1.7. Integrity Violations: If there is conclusive evidence of an Integrity Violation that has directly affected the outcome of a match, and such Integrity Violation is officially confirmed by the Tournament Organizer or a recognized esports integrity authority (e.g., ESIC) or any relevant state authority within 72 hours of the match completion, bets on all markets involving that match will be voided.
1.8. Technical Losses: If a team is awarded a Technical Loss for reasons unrelated to Integrity Violation, all bets on markets whose outcomes were determined before the Technical Loss will stand. The Match Winner market, all undecided match-level markets (e.g., Map Handicap, Total Maps), and all other undecided map markets affected by the Technical Loss will be voided. A Technical Loss applied to one map does not affect the settlement of map markets for subsequent maps played and completed as scheduled.
1.9. Overtime inclusion: All markets consider overtime, unless expressly stated otherwise in the market name.
1.10. Format Changes: In the event of an official change to match format by the Tournament Organizer (for example, from Best-of-Five to Best-of-Three), bets on all map-level markets shall remain valid, while bets on all match-level markets (including but not limited to Match Winner, Map Handicaps, Total Kills for all maps, etc.) shall be voided.
1.11. Early Play: If a match is played before the scheduled start date/ time, the Sportsbook reserves the right to void all bets placed on the match relevant markets after the actual start of the match. All bets placed on the match relevant markets before the actual start of the match will stand.
1.12. Annulled Periods & Rollbacks: An annulled period refers to a specific portion of a match, map, or round that has been officially rolled back or declared invalid by the Tournament Organizer or the official data source (for example, when the score changes from 10–10 to 5–5, rounds 11–20 are considered annulled).
Example: Score rollback from 10–10 →
5–5:
• Bet placed at 6–6 → voided
• Bet placed at 2–2 → stands
1.13. Minimum Player Count: If a map starts with fewer players than the number required under the official tournament regulations, all bets on that map or match will be voided. The required number of players shall be determined in accordance with the respective tournament’s rules or regulations.
1.14. Pre-recorded Matches: If a match is determined to be pre-recorded, the sportsbook reserves the right to void all bets placed on markets involving the relevant match. A match may be deemed pre-recorded based on official confirmation from a recognized esports integrity body (e.g. ESIC), credible broadcast or data discrepancies, or verified technical evidence.
1.15. Broadcast/Feed Interruptions: If an official match broadcast, in-game data feed, or tournament stream is interrupted, corrupted, or unavailable, the Sportsbook will attempt to verify the final result using tournament records provided by the Tournament Organizer. If the result cannot be verified within 24 hours of the scheduled match end, bets on all affected markets will be void. This rule covers interruptions caused by server crashes, data-feed failures, or other verified technical malfunctions.
1.16. In-game Mechanics and Terminology: All eSports markets offered by the Sportsbook are based on the official rules, formats, and terminology established by the respective game developers and Tournament Organizers. The Sportsbook does not restate, reinterpret, or redefine these in-game rules or mechanics. Any references to specific game elements are used solely within the context of the official game structure and shall be understood according to the definitions and rules provided by the game itself. All in-game events and outcomes, including but not limited to First Blood, Double Kill, and similar occurrences, are determined exclusively by the in-game logs and systems of the respective title.
1.17. Non-occurring Events: If a specific in-game event or condition forming the basis of a betting market does not occur during the applicable map, match, or series, all bets on that market will be void.
1.18. Descriptive Content Disclaimer: Certain esports market titles contain gameplay elements, terminology, and objectives that may include references to violence, weapons, or acts of conflict. Such content forms part of the official game rules and structure established by the game developers and Tournament Organizers and is used solely for the purpose of identifying in-game roles, objectives, and results within the esports environment. The Sportsbook does not endorse, promote, or condone any form of real-world violence, terrorism, or unlawful activity. References to such terms within betting markets are purely descriptive of the in-game context and do not represent the views or values of the Sportsbook.
2.1. Participation: If a team or participant listed in the outright market does not take part in the tournament, all bets placed on markets involving that team/participant will be void. If a team or player competes in at least one official match, all bets on the relevant markets will stand.
2.2. Postponement of Tournament: If the start of the tournament is postponed, the Sportsbook reserves the right, at its sole discretion, to either void bets on all affected markets or allow such bets to stand, depending on the circumstances. If the tournament is rescheduled and completed within 7 days of the original start date, bets on the affected markets will stand; otherwise, bets on the respective markets will be voided.
2.3. Cancellation: If the tournament is cancelled, all bets on the markets involving that tournament will be voided.
2.4. Outright Substitutes: If a team uses one or more officially approved stand-in or substitute players during a tournament, bets on all outright markets involving that team will stand, provided the team remains an officially recognized participant in the event.
2.5. Dead Heats: In the event there is more than one winner, the dead-heat rule will apply. Payouts will be divided proportionally based on the number of declared winners.
2.6. Tournament Format Changes: If the tournament format is changed by the Tournament Organizer after markets are offered (e.g., from double elimination to single elimination), the Sportsbook reserves the right to void bets on all affected outright markets.
2.7. Outright Player Replacements: If a player is replaced or removed from competition before playing any official match, bets on all markets involving that player that have not yet been settled shall be voided. Bets on markets involving the affected player that have already been settled prior to the respective replacement or removal shall remain valid.
Esports markets offered by the Sportsbook are settled in accordance with the official rules and definitions below:
Esports outright markets offered by the Sportsbook are settled in accordance with the official tournament rules and definitions below:
For the avoidance of doubt, the three-round count begins with the first round that starts as 4v5; any round in which the disconnection occurs after the round has already started shall not be counted toward this limit.
Bets on disconnected player-specific markets already determined before the disconnect of the respective player will stand; however, if the disconnect occurs and the disconnected player does not return within 3 full 4v5 rounds, bets on any unsettled player-specific markets for the disconnected player will be voided.
For the avoidance of doubt, the three-round count begins with the first round that starts as 4v5; any round in which the disconnection occurs after the round has already started shall not be counted toward this limit.
Bets on disconnected player-specific markets already determined before the disconnect of the respective player will stand; however, if the disconnect occurs and the disconnected player does not return within 3 full 4v5 rounds, bets on any unsettled player-specific markets for the disconnected player will be voided.
Applies to: Free Fire, PUBG, PUBG Mobile, Fortnite, Apex Legends, and Call of Duty: Warzone.
For the avoidance of doubt, the two-round count begins with the first round that starts as 4v5; any round in which the disconnection occurs after the round has already started shall not be counted toward this limit.
Bets on disconnected player-specific markets already determined before the disconnect of the respective player will stand; however, if the disconnect occurs and the disconnected player does not return within 2 full 4v5 rounds, bets on any unsettled player-specific markets for the disconnected player will be voided.
For the avoidance of doubt, the two-round count begins with the first round that starts as 4v5; any round in which the disconnection occurs after the round has already started shall not be counted toward this limit.
Bets on disconnected player-specific markets already determined before the disconnect of the respective player will stand; however, if the disconnect occurs and the disconnected player does not return within 2 full 4v5 rounds, bets on any unsettled player-specific markets for the disconnected player will be voided.
Settlement of all Tekken markets is subject to the game definitions below:
Settlement of all Street Fighter markets is subject to the game definitions below:
Applies to: Age of Empires, Starcraft 2, Starcraft: Brood War, and Warcraft III.
For the avoidance of doubt, the three-round count begins with the first round that starts as 4v5; any round in which the disconnection occurs after the round has already started shall not be counted toward this limit.
Bets on disconnected player-specific markets already determined before the disconnect of the respective player will stand; however, if the disconnect occurs and the disconnected player does not return within 2 full 4v5 rounds, bets on any unsettled player-specific markets for the disconnected player will be voided.
• If such a malfunction occurs and no Key or Significant Event has taken place, and odds remain unchanged, the game may be restarted and bets on all relevant markets will stand.
• If the malfunction occurs after a Key or Significant Event, or if the timing of the disruption cannot be clearly determined, bets on all unsettled markets shall be void, while bets on all settled markets will stand.
• If the timing of the malfunction can be clearly identified, bets on markets determined up to that point will stand and be settled accordingly, while bets on the remaining unsettled markets shall be void.
• If such a malfunction occurs during a match and no Key or Significant Event has taken place yet, and odds remain unchanged, the game may be restarted and all bets on the relevant markets will stand.
• If the malfunction occurs during a match after a Key or Significant Event, or if the timing of the disruption cannot be clearly determined, bets on all unsettled markets shall be void, while bets on the settled markets will stand.
• If the timing of the malfunction can be clearly identified, bets on markets determined up to that point will stand and be settled accordingly, while bets on the remaining unsettled markets shall be void.
• If the malfunction occurs in a match after a Key or Significant Event, or if the timing of the disruption cannot be clearly determined, bets on markets unsettled after the disruption or malfunction shall be void, while bets on markets already settled will stand.
• If the timing of the malfunction can be clearly identified, bets on markets determined up to that point will stand and be settled accordingly, while the bets on remaining unsettled markets shall be void.
If the total number of occurrences equals the betting Line specified in the Market description, the Bet on that Market will be Void.
Example: If the Line is 128.0 points and the match ends 64–64 (total 128), all affected Bets are Void.
Zero is considered an even number.
Example: If the halftime score is 1–0 and the final score is 1–1, the winning outcome is 1/X.
If the match format differs from the structure described in the Market (e.g., not played in two halves), all affected Bets will be Void.
Example: Home Team (-1.75) vs Away Team (+1.75).
The stake is split equally into two Bets: (-1.5) and (-2.0) for the favorite, and (+1.5) and (+2.0) for the underdog.
Settlement example:
• Win by 3+ goals → Full win
• Win by exactly 2 goals → Half win (one part wins, one part refunded)
• Win by 1 goal or less / draw / loss → Full loss
Applies to: Injustice (Betby Games Almanac) and Mortal Kombat (Betby Games Almanac).
The column provides amount of deduction of the face value of the winnings of the respective bet.
| Odds From (>) | Odds To (≤) | Market "Win" (%) | Market "Top 2" (%) | Market "Place" (%) |
|---|---|---|---|---|
| 1.00 | 1.01 | 76 | 40 | 26 |
| 1.01 | 1.02 | 75 | 40 | 26 |
| 1.02 | 1.03 | 75 | 40 | 26 |
| 1.03 | 1.04 | 73 | 40 | 26 |
| 1.04 | 1.05 | 73 | 40 | 26 |
| 1.05 | 1.06 | 73 | 40 | 26 |
| 1.06 | 1.07 | 73 | 40 | 26 |
| 1.07 | 1.08 | 72 | 40 | 26 |
| 1.08 | 1.09 | 72 | 40 | 26 |
| 1.09 | 1.10 | 72 | 40 | 26 |
| 1.10 | 1.12 | 71 | 40 | 26 |
| 1.12 | 1.14 | 71 | 40 | 26 |
| 1.14 | 1.16 | 71 | 40 | 26 |
| 1.16 | 1.18 | 69 | 40 | 26 |
| 1.18 | 1.20 | 69 | 39 | 26 |
| 1.20 | 1.22 | 67 | 39 | 26 |
| 1.22 | 1.24 | 65 | 38 | 26 |
| 1.24 | 1.25 | 65 | 38 | 26 |
| 1.25 | 1.26 | 65 | 38 | 26 |
| 1.26 | 1.28 | 65 | 38 | 26 |
| 1.28 | 1.30 | 65 | 38 | 26 |
| 1.30 | 1.35 | 62 | 38 | 26 |
| 1.35 | 1.40 | 60 | 37 | 25 |
| 1.40 | 1.45 | 56 | 37 | 25 |
| 1.45 | 1.50 | 55 | 37 | 25 |
| 1.50 | 1.55 | 53 | 36 | 24 |
| 1.55 | 1.60 | 51 | 36 | 24 |
| 1.60 | 1.65 | 49 | 35 | 24 |
| 1.65 | 1.70 | 47 | 34 | 24 |
| 1.70 | 1.75 | 46 | 34 | 23 |
| 1.75 | 1.80 | 45 | 34 | 23 |
| 1.80 | 1.85 | 44 | 33 | 23 |
| 1.85 | 1.90 | 43 | 33 | 23 |
| 1.90 | 1.95 | 41 | 32 | 22 |
| 1.95 | 2.00 | 40 | 32 | 22 |
| 2.00 | 2.05 | 40 | 32 | 22 |
| 2.05 | 2.10 | 39 | 31 | 22 |
| 2.10 | 2.15 | 37 | 31 | 21 |
| 2.15 | 2.20 | 36 | 30 | 21 |
| 2.20 | 2.25 | 36 | 30 | 21 |
| 2.25 | 2.30 | 35 | 29 | 21 |
| 2.30 | 2.35 | 34 | 29 | 21 |
| 2.35 | 2.40 | 33 | 29 | 20 |
| 2.40 | 2.45 | 31 | 28 | 20 |
| 2.45 | 2.50 | 31 | 28 | 20 |
| 2.50 | 2.60 | 30 | 27 | 19 |
| 2.60 | 2.70 | 29 | 27 | 19 |
| 2.70 | 2.80 | 28 | 26 | 18 |
| 2.80 | 2.90 | 27 | 25 | 18 |
| 2.90 | 3.00 | 26 | 25 | 18 |
| 3.00 | 3.10 | 25 | 24 | 17 |
| 3.10 | 3.20 | 24 | 23 | 17 |
| 3.20 | 3.30 | 23 | 22 | 16 |
| 3.30 | 3.40 | 22 | 22 | 16 |
| 3.40 | 3.50 | 22 | 22 | 16 |
| 3.50 | 3.60 | 21 | 21 | 15 |
| 3.60 | 3.70 | 20 | 21 | 15 |
| 3.70 | 3.80 | 20 | 20 | 15 |
| 3.80 | 3.90 | 19 | 20 | 14 |
| 3.90 | 4.00 | 19 | 20 | 14 |
| 4.00 | 4.20 | 18 | 19 | 14 |
| 4.20 | 4.40 | 18 | 19 | 14 |
| 4.40 | 4.50 | 18 | 19 | 14 |
| 4.50 | 4.60 | 16 | 18 | 14 |
| 4.60 | 4.80 | 15 | 17 | 13 |
| 4.80 | 5.00 | 15 | 17 | 13 |
| 5.00 | 5.50 | 13 | 15 | 12 |
| 5.50 | 6.00 | 12 | 15 | 12 |
| 6.00 | 6.50 | 11 | 14 | 11 |
| 6.50 | 7.00 | 10 | 13 | 10 |
| 7.00 | 7.50 | 9 | 12 | 9 |
| 7.50 | 8.00 | 8 | 11 | 8 |
| 8.00 | 8.50 | 8 | 11 | 8 |
| 8.50 | 9.00 | 7 | 10 | 7 |
| 9.00 | 9.50 | 7 | 10 | 7 |
| 9.50 | 10.00 | 6 | 8 | 6 |
| 10.00 | 11.00 | 5 | 7 | 5 |
| 11.00 | 12.00 | 5 | 7 | 5 |
| 12.00 | 13.00 | 4 | 6 | 4 |
| 13.00 | 14.00 | 4 | 6 | 4 |
| 14.00 | 15.00 | 3 | 4 | 3 |
| 15.00 | 16.00 | 3 | 4 | 3 |
| 16.00 | 17.00 | 3 | 4 | 3 |
| 17.00 | 18.00 | 2 | 3 | 2 |
| 18.00 | 19.00 | 2 | 3 | 2 |
| 19.00 | 20.00 | 2 | 3 | 2 |
| 20.00 | ~ | 0 | 0 | 0 |
By placing a bet on a "Predictions" market, the End User confirms they have read and accepted the specific settlement rules provided in the respective tooltip.
In the event of any conflict between the General Sportsbook Rules and the information contained in the market tooltip, the tooltip information shall prevail.
If a specified source becomes unavailable or provides ambiguous data, the Sportsbook reserves the right to use other publicly recognized and reputable sources to determine the result.